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Baldur's Gate: Dark Alliance 2 - PlayStation 2

4.3
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Product ID: 9714708
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About the item

  • Rid the land of chaos and monsters as you face a new threat to the legendary city of Baldur's Gate.
  • Five new characters with unique powers and abilities -- they'll accompany you through 40 levels of thrilling action, spread over 4 acts.
  • Master new skills, weapons and magic spells -- all-new spell effects and more detailed environments will bring the combat to life.
  • New item creation system lets players create their own unique magical weapons.
  • Discover hidden areas, secret characters, and hundreds of new items -- from magic potions to magic wands.
Product Description ------------------- The sequel to the award winning "Baldur's Gate: Dark Alliance" is here! Furious hack-and-slash combat with more deadly enemies, more intricate weapons and items and more explosive spell effects than ever before! .com ---- Baldur's Gate: Dark Alliance ( /exec/obidos/tg/detail/-/B00005Q8IR/%24%7B0%7D ) took co-operative action role-playing to new heights on the Playstation 2 console. Alone, or with a friend, you could tackle giant rats, undead monsters, dark elves, and even a white dragon, as you uncovered a plot against the good city of Baldur's Gate. But the ending indicated there was more adventure to come. Fans were worried that the sequel wouldn't live up to original's promise when the original design team jumped ship to work on Sony's Champions of Norrath: Realms of EverQuest ( /exec/obidos/ASIN/B0000CDZBC/%24%7B0%7D ). They need not have worried; Dark Alliance 2 is a worthy successor, retaining the weapons, monsters, Dungeons and Dragons action and rules, sharp graphics, responsive controls, and high adventure of its predecessor. The plot is a bit darker this time, but you're given a wider range of character classes to help face the elevated threats. There's the mighty barbarian, a dwarf rogue, a cleric, the monk (a martial artist), and a necromancer. The quest is huge and there are character-class specific side quests you can embark on--an extra incentive to play again as a different character. The level design tends to be a little too maze-like, and there's lots of boring backtracking, but the annoying jumping puzzles from the first game are gone. The biggest problem with Dark Alliance 2 is that it doesn't measure up to the competition. It's a 2-player game, while Dungeons & Dragons Heroes (on the Xbox) and Champions of Norrath (on the PS2 and Xbox) allow four-player play. Then again if you plan to play solo, or with a single friend, that shouldn't keep you from coming to the city of Baldur's Gate's aid once again. --Andrew Bub P.when('A').execute(function(A) { A.on('a:expander:toggle_description:toggle:collapse', function(data) { window.scroll(0, data.expander.$expander[0].offsetTop-100); }); }); From the Manufacturer --------------------- Baldur's Gate: Dark Alliance is a breakthrough product that infuses eye-popping technology into a thrilling action-adventure game that immerses the player in a rich, compelling storyline. Set in the most popular Dungeons & Dragons campaign setting, The Forgotten Realms, and maintaining the appeal of the original franchise, Baldur's Gate: Dark Alliance will be an entirely new, action-packed experience that opens the Baldur's Gate fiction to a new, wider audience. Faithful adaptation of the new Dungeons & Dragons rules, set, customizable player characters, rich character development and dramatic new spells and abilities combine to create an engrossing experience that will captivate console gamers hungry for a dynamic and rewarding action game for the PlayStation 2 that takes full advantage of the console's capabilities. Review ------ Approximately eight hours into this quest, I ran into a merchant who had an assortment of weapon enhancement gems for sale. After perusing his inventory, I decided to spend my hard-earned gold on a Moonstone and a Ruby. Applying both of these jewels to my reliable blade resulted in the creation of a +1 Fine Stirge's Bastard . Curious as to how my concoction would fare, I returned to the battlefield with haste. In no time flat, I confronted a goblin rider ed atop a wolf. Just as I engaged this foe, I noticed that fluids began oozing from my . With much bewilderment, I suddenly realized that it was bleeding…and not just a droplet or two, either. It was gushing buckets of blood. With each swing that this steel abomination would make, a brilliant crimson trail would follow. It was at this point that I mirthfully marched through the remainder of this game with an ear-to-ear smile on my face. This is just a small taste of the role-playing bliss that can be found in Dark Alliance II. With roughly 90 levels spread across four expansive acts, this sequel absolutely shatters any fears that you may have had about this game being as short as the original. Although the development responsibilities have changed hands from Snowblind Studios to Black Isle Studios, significant enhancements accompany every inch of this game's coding. Characters can now dual-wield armaments, sprint, and switch between three fighting styles on the fly. Missions are introduced in a non-linear fashion, with players having two to three path choices at any given time. Item customization can be tapped to create an unbelievable number of unique weapons and armors. Black Isle also did a great job of diversifying the experience that players have. You never spend too much time in the same environment, and different enemy types are interspersed with great frequency. If anything, this is a much deeper play with a higher level of interaction. As notable as these improvements may be, I don't agree with all of the changes that Black Isle has instituted. In the original game's co-op play, the player who defeated a foe would get 60 percent of the experience from a kill. The other player would get 40 percent. Whoever touched the gold that dropped got it. This time round, both gold and EXP are equally divided. Because of this, the game no longer has such a high level of competitiveness amongst players. I was also hoping that the camera system would have been upgraded. Every minute or so, I found myself rotating the camera to reveal blanketed corners. As much as I enjoy the online play and random dungeon generation in Champions of Norrath, Dark Alliance II's quest has a better flow to it, the stages show more variety, and the hack n' slash gameplay is more dynamic. That said, Dark Alliance II is the better playing game of the two, but it doesn't have the longevity of its rival. Concept: A straight-up sequel with the same great hack n' slash play and tons of new features Graphics: Same quality…yet still beautiful by today's standards. The lighting effects, water, and detail in the models are very impressive Sound: Not much of a soundtrack, but it does a nice job of creating realistic ambience for its stages Playability: The high level of interaction really brings you in and makes you want to tinker with everything Entertainment: Lacking online play, but longer and more dynamic than the original Replay: High Rated: 8.5 out of 10 Editor: Andrew Reiner Issue: February 2004 2nd Opinion: With all of the dungeon crawlers coming out of the woodwork at the same time you would think that the quality of at least one of them would be poor, but nothing could be further from the truth. Sure, Dark Alliance II looks a little dated, but that doesn't stop the game from delivering top-notch action. It's so good, in fact, that I'd be hard-pressed to pick between this title and Champions of Norrath, as they both deliver great gameplay. Obviously, the lack of online action hurts this one, but the item creation angle in Alliance II is so absolutely brilliant, it would be a shame to miss it. In the end, I have to give the slight nod to Champions of Norrath, but if you don't plan to adventure online I would give Alliance II a serious look. ANDY Rated: 8.5 out of 10 Editor: Andy McNamara Subscribe to Game Informer ( http://www..com/exec/obidos/ASIN/B0000AN45D/ ) -- Game Informer Review See more ( javascript:void(0) )
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